![]() ![]() ![]() Much like Alien: Isolation’s Xenomorphs, these aren’t things players are initially supposed to fight and conquer. Which is to say nothing of the actual Terminators themselves. While some people might not jive with that too much, I personally enjoyed the variety shown in each area, and the basic excision of backtracking (outside of a few deliberate narrative beats.) “Linear Fallout” might make some shudder, but it’s a novel concept done well. There are areas to be explored, relics to be found, and resources to be scavenged, certainly, but it’s a procession of open areas as opposed to a singular map. To expand on the idea of focus, Resistance offers same nuked-out plains found in other post-apocalyptic games, but without much in the way of meandering or backtracking. And, ah, yes, it treats nuclear holocaust like the horrible possibility it is, and not a fun joke represented by a silly little smiling man. But where Teyon’s game differs from those titles is that the package feels tighter and more focused, without the tonal incongruities, molasses pacing, and stale fetch quests. Many elements of those games, from similar menu sounds to the exact same lock-picking minigame, are present – as is the Bethesda method of interacting with NPCs. This is surprising, considering that Resistance is a blatant copping of the Bethesda-era Fallout entries in some aspects.
0 Comments
Leave a Reply. |